


Provide recipe-specific workbenches and detect them nearby during crafting.Ī new in-game system was made from scratch, involving completely revisited resources and recipes.Allow players to craft in bases, let the player build workbenches.Remove randomness from crafting, which means getting rid of the re-crafting process for better rolls.Crafting resources consist of ~8 basic materials and ~3 advanced materials.Reduce the amount of crafting resources, for example, require leather instead of gecko skins or brahmin leather.The main goals of the new crafting system were: This is a core change we've been working on and improving the engine to support live tile (floor and roof) placement.Ĭrafting was designed anew, we wanted a clearer, less cluttered crafting system. In the future, we can use the same system to create public player towns or player-driven events like PVP Arena. You're able to set up car parking lots, player spawn points, and quicker exit points from the map.

The player can also salvage resource nodes and clutter in an encounter to free up more space. By putting up a tent in an encounter, the player takes over the map and can place buildings, containers, workbenches, furniture, and defenses. The base system was designed in a way that a player has full control over location. What we'll go through is quite a chunk of milestones and the most vital features being implemented into the game. I hope what you'll read below will be satisfactory for at least some of you.īelow I'm going to list the most vital features developed since the last time we were bold enough to write down an article. It's been a while! Happy new year everyone, I'm excited to see plenty of familiar faces still supporting this project.
